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Bath Science Cafe @ The Raven

Last night I gave a talk at The Raven in town as part of the Bath Science Cafe. I was thrilled to be invited!! My talk discussed how understanding perception can help to design virtual worlds that appear fluid and immersive. I covered elements such as redirected walking and foveated rendering emphasising how both techniques take advantage of human perception and deliver experiences that maintain quality while significantly reducing constraints around physical space and computational power. I ended the talk with my own work on designing incongruent audiovisual environments to reduce issues with distance and scale perception in VR. The talk was well received, and I hope to deliver it again someday!

Slides

Slides are available here

Video links

Change blindness
Unlimited Corridor
Redirected Walking with Change Blindness
Plausibility Illusion

Published

Jan 9, 2018

Last Updated

Mar 29, 2018

Category

Talks

Tags

  • cafe 2
  • public engagement 5
  • science 5

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  • Content by Daniel J. Finnegan. All articles licensed under the BSD-3-Clause
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