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Publications

I'll do my best to maintain this list myself, but for a (possibly more) up-to-date list feel free to contact me. To quickly jump to any given year, append #YEAR to the url in your address bar, for example ..../pages/publications.html#2020 will take you to all the papers from 2020.

2020

  • Unsettling Play: Perceptions of Agonistic Games
    ACM Journal of Computing and Cultural Heritage Special Issue on Culture Games
    PDF
    Blog Entry
  • Immersive virtual environments and embodied agents for e-learning applications.
    PeerJ Computer Science.
    DOI: 10.7717/peerj-cs.315
    PDF
    Blog Entry
  • Sacred Springs: Teaching Children Local History via a Game Jam.
    World's Most Inclusive Participatory Design Workshop @ ACM IDC 2020.
    PDF
    Blog Entry

2018

  • Agonistic Games: Multiperspective and Unsettling Games for a Social Change.
    CHI PLAY '18 Extended Abstracts.
    DOI: 10.1145/3270316.3270594
    PDF
    Blog Entry
  • HandMap: Robust Hand Pose Estimation via Intermediate Dense Guidance Map Supervision.
    ECCV 2018: Proceedings of the 15th European Conference on Computer Vision.
    DOI: 10.1007/978-3-030-01270-0_15
    PDF
    Blog Entry
  • Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming.
    CHI 18': Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.
    Acceptance rate: 25%
    DOI: 10.1145/3173574.3173982
    PDF
    Blog Entry

2017

  • An Approach to Reducing Distance Compression in Audiovisual Virtual Environments.
    2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE).
    DOI: 10.1109/SIVE.2017.7901607
    PDF
    Blog Entry

2016

  • Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence.
    CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems.
    Acceptance rate: 25%
    DOI: 10.1145/2858036.2858065
    PDF

2014

  • Reindeer & Wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play.
    CHI PLAY '14: Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play.
    DOI: 10.1145/2658537.2661309
    PDF
    Blog Entry

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  • Content by Daniel J. Finnegan. All articles licensed under the BSD-3-Clause
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