..../pages/publications.html#2020
will take you to all the papers from 2020.
2024
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Advantages of Friend-Modelled Social Interactive Feedforward for VR Exergaming
ACM CHIPLAY 2024
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A systematic review and narrative synthesis of the use and effectiveness of extended reality technology in the assessment, treatment and study of obsessive compulsive disorder
Journal of Obsessive-Compulsive and Related Disorders
DOI: 10.1016/j.jocrd.2024.100893
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Potential factors contributing to observed sex differences in Virtual Reality induced sickness
Experimental Brain Research
DOI: 10.1007/s00221-023-06760-0
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Blog Entry
2023
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Tackling Loneliness and Isolation in older adults with Virtual Reality: How do we move forward?
Gerontology and Geriatric Medicine
DOI: 10.1177/23337214231186204
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Blog Entry
2022
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Unsettling Play: Perceptions of Agonistic Games
ACM Journal of Computing and Cultural Heritage Special Issue on Culture Games
DOI: 10.1145/3431925
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Understanding spatial, semantic and temporal influences on audiovisual distance compression in virtual environments
PsyArXiv
DOI: 10.31234/osf.io/u3wc2
2021
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Does Mixed Reality have a Cassandra Complex?
Frontiers in Virtual Reality
DOI: 10.3389/frvir.2021.673547
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A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-Air Haptic Stimulation
ACM Transactions on Applied Perception
DOI: 10.1145/3487563
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'Did you see that!?' Enhancing the Experience of Sports Media Broadcast for Blind People
IFIP TC13 INTERACT 2021
DOI: 10.1007/978-3-030-85623-6_24
Blog Entry
2020
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Immersive virtual environments and embodied agents for e-learning applications.
PeerJ Computer Science.
DOI: 10.7717/peerj-cs.315
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Sacred Springs: Teaching Children Local History via a Game Jam.
World's Most Inclusive Participatory Design Workshop @ ACM IDC 2020.
PDF
Blog Entry
2018
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Agonistic Games: Multiperspective and Unsettling Games for a Social Change.
CHI PLAY '18 Extended Abstracts.
DOI: 10.1145/3270316.3270594
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HandMap: Robust Hand Pose Estimation via Intermediate Dense Guidance Map Supervision.
ECCV 2018: Proceedings of the 15th European Conference on Computer Vision.
DOI: 10.1007/978-3-030-01270-0_15
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Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming.
CHI 18': Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.
Acceptance rate: 25%
DOI: 10.1145/3173574.3173982
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Blog Entry
2017
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An Approach to Reducing Distance Compression in Audiovisual Virtual Environments.
2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE).
DOI: 10.1109/SIVE.2017.7901607
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Blog Entry
2016
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Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence.
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems.
Acceptance rate: 25%
DOI: 10.1145/2858036.2858065
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2014
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Reindeer & Wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play.
CHI PLAY '14: Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play.
DOI: 10.1145/2658537.2661309
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Blog Entry