This is my first peer reviewed publication in a venue outside science, and captures the heritage work I've been doing with Dr Esther Wright for some time now. There's no abstract, so instead I've pasted the opening paragraph below.
In this essay, we describe our approach to teaching historical video games and running an extracurricular Game Jam at Cardiff University (Wales, UK): a short, activity-driven event where people collaboratively create games, either digital or board-based, in response to a given theme. Working with University students, our approach emphasises local history and heritage within a "Heritage Jam" context. We collaborate with museums, heritage sites, and community organisations to theme our annual events, responding to a growing awareness of the potential of games to engage audiences that might not be part of their traditional visitor base.
Reference
Wright, E., and Finnegan, D. J.
Playful Heritage: Video Game Creation as Interdisciplinary Historical Engagement.
Journal of Cinema and Media Studies - Teaching Dossier Special Issue "Teaching Game Studies".